Introduction To The Game Reverse:

Game Type
•3D narrative game
Game Narrative
•The protagonist travels through a Parallel Universe. •He accidentally met another himself and was involved in another life in Parallel Universe.
•The protagonist found his original intention of creating games when he was young.
•Finally, the protagonist returns to his original Parallel Universe and makes some changes to his life.
Game Mechanics
•Using the mouse and keyboard for game interaction. •Many different spaces in the game to show different narrative contents and emotions. •The player’s perspective will switch between the first person and the third person due to different spaces.
Inspiration

Collaborate



My Part



I am responsible for the code part of the project. My part is more about the special mechanisms and some of the interactions in the scene. Throughout the project, I was in charge of the implementation of some of the scenes and special interactions.
For example the Minigame Storyboard in scene 2 and the photo and barbecue mini-game in scene 5.





Feedback and changes
We playtested our game and have some feedback and great advice about how to improve our games. I’ll list some examples.
Stage01
Feedback: More interaction about other objects would be interesting.
Players are confused about what to do next.
Changes:
Interaction with light

Interaction with flower

Lead players with the vision and text

BoardMinigame StoryTelling
Mechanic: Filling in blanks to complete the word. Take an adventure!

Version 1
Too Many Words. Lack of tutorial.


Input: For Example Hold Z, X, C to start the first scene.
FeedBack: The letters are not related to the story and picture. Players were confused about what to do next.
Version 2(Current Version)
Changes:
Less word. Add background pictures to the textbox. Change the input method to “fill the blanks”. (Blinks could be the tutorial of how to do it)


